Pokazywanie postów oznaczonych etykietą shading. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą shading. Pokaż wszystkie posty
poniedziałek, 18 listopada 2013
poniedziałek, 21 października 2013
UPDATE: Tic Tac 30sec/8sec - MTV EMA
Here is one of few animation we did for Ferrero. I will post them later.
I did lighting, shading and rendering for this one.
Two words to discribe this project are - "Crazy timing"!!!
UPDATE:
Second animation. Again: rendering shading, lighting.
Maya, Mental Ray
I did lighting, shading and rendering for this one.
Two words to discribe this project are - "Crazy timing"!!!
UPDATE:
Second animation. Again: rendering shading, lighting.
Maya, Mental Ray
poniedziałek, 14 października 2013
Vectra commercial
Here is a commercial I was working on about month ago. Last part (3d part...starts 22sec) is mine. I did a whole piece except animation.
Maya, Mental Ray.
Maya, Mental Ray.
niedziela, 18 sierpnia 2013
Voltaren Add
Hey. About one month ago we were working on an add for Voltaren. We struggle with this one a bit cause of the client. Who was not decided on how the add is going to look like. I loved the first idea but finally it turned out into something like this. My job was to build and animate the book and the packshots and also rendering/shading/lighting with exception of the fantom parts.
Prepering and animating book with a hell lot of pages was quite a challenge. I've created few scripts to speed up work.
First one is offsetting animation by one frame for multiple objects. Very simple but very useful. Here is a video how to use:
Second is a script of Zeth Willie.
And an explanation video here. Selection is very important cause you have to select objects in an order you want them to stick to curve. Curve should be last in selection. Best way to do this is to use outliner.
Maya, Mental Ray
Prepering and animating book with a hell lot of pages was quite a challenge. I've created few scripts to speed up work.
First one is offsetting animation by one frame for multiple objects. Very simple but very useful. Here is a video how to use:
string $selekcja[] = `ls -sl`; string $oldSelekcja[] = $selekcja; int $ssize = size($selekcja); for($i=0;$i<$ssize;$i++) { timeSliderEditKeys addInbetween; select -d $selekcja[0]; $selekcja = `ls -sl`; } select $oldSelekcja; //timeSliderEditKeys addInbetween;
Second is a script of Zeth Willie.
//---------------------------------------------------------------- //select curve and object to attach and distribute along the curve //---------------------------------------------------------------- string $sele[] = `ls -sl`; int $selSize = size($sele); int $numObj = $selSize-1; string $cShapeArray[] = `listRelatives -c $sele[0]`; string $cShape = $cShapeArray[0]; for ($a=1;$a<=$numObj;$a++) { string $thisObj = $sele[$a]; //print $a; shadingNode -asUtility pointOnCurveInfo -n ("POC"+$a); setAttr ("POC" + $a + ".turnOnPercentage") 1; connectAttr -f ($cShape + ".worldSpace") ("POC" + $a + ".inputCurve"); connectAttr -f ("POC" + $a + ".result.position") ($thisObj + ".translate"); //rotation tangentConstraint -weight 1 -aimVector 0 1 0 -upVector 1 0 0 -worldUpType "scene" $cShape $thisObj; } setAttr ("POC1.parameter") 0; setAttr ("POC" + $numObj + ".parameter") 1; for ($z=2; $z<($numObj); $z++) { string $POC = ("POC" + $z + ".parameter"); float $increment = 1.0 / ($numObj-1); float $parameter = $increment * ($z-1); setAttr $POC ($parameter); } //
And an explanation video here. Selection is very important cause you have to select objects in an order you want them to stick to curve. Curve should be last in selection. Best way to do this is to use outliner.
Maya, Mental Ray
sobota, 26 stycznia 2013
niedziela, 4 listopada 2012
Updated post - Painkiller - Cinematic
Hello
Here is a much better in-house version from Televisor.
Here is a new cinematic made by Televisor agency for new game Painkiller Hell & Damnation.
I've help here with some modeling, texturing, shading and rendering.
Main software was of course Maya and Mental Ray.
@Edit:Here is a much better in-house version from Televisor.
piątek, 31 sierpnia 2012
miss_fast_simple_maya
Hey
Some test from today. I never had time to play with the SSS shader so here are my tryings. fast_simple is relatively simple shader but anyway needs a lot of twicking to work properly. I strongly recommend to register to gnomonology side and check free tutorials. There are few tuts regarding SSS shader.
Some seems are still visible.
Some seems are still visible.
Here are Mental Ray renders with no post work.

wtorek, 10 kwietnia 2012
x-box pad
I love to work with shaders and lighting so today just a simple X-box pad just to keep this blog alive and for practice.
Rendered with Maya MentalRay with some quick post work in PS.
Model was found on the net.
Model was found on the net.
poniedziałek, 19 marca 2012
v-ray gems
A while ago I tried to render a diamond. This one is done using V-ray for maya. Mental ray does not provide dispersion which can be observed in diamonds. I found out that you can achieve this in post by assembling a few renders with different IOR and colors. This is my first try with vray. I've added zdepth, chromatic aberration and bloom in post. Caustics don't look that natural but because my computer was struggling with this dispersion a lot a don't want to burn it in second try:D.
@Edit:
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