wtorek, 12 marca 2013

Update: How to Shuffle out passes from EXR in nuke FAST

Here is a simple script for Nuke that "Shuffle" out passes from your exr files.
Execute on selected "Read" node to get it work.
@Update
I've updated the script with a UI. Now it is available from the top menu.
###### gru_NK_Read2Shuffle.py ######
import nuke, os

def Read2Shuffle():
    sel = nuke.selectedNodes('Read')
    for file in sel:
        #gets the READ path 
       path = file.knob("file").getValue()
       print path
          
       ch = file.channels()
       # sets passes names
       pas = list( set([channel.split('.')[0] for channel in ch]) )
       pas.sort()
       print pas 
       #create Shuffle nodes
       for p in pas:
           shuffleNode = nuke.nodes.Shuffle(label = p, inputs=[file])
           shuffleNode['in'].setValue(p)
           shuffleNode['postage_stamp'].setValue(True)
           
###### init.py file ######
# nuke.pluginAddPath('./python')
           
###### menu.py #######
# import gru_NK_Read2Shuffle
# menubar = nuke.menu( 'Nuke' )
# gruMenu = menubar.addMenu( "gru" )
# gruMenu.addCommand( 'gru/exr_Read2Shuffle', 'gru_NK_Read2Shuffle.Read2Shuffle()')
Installation:
Posted code is divided to sections which you have to place in specific files.
All files have to be placed in ~/.nuke directory.
Script should work on Windows too.



piątek, 11 stycznia 2013

Nuke & Maya - Joan of Ark: class 05

Quite a time ago I took a course in fxPhd from NUK216, NUK204, NUK303.
Here is a compositing of a shot from NUK216. I will try to post more of finished classes.
All aspects were done in Nuke. Video shows breakdowns of the shot.


środa, 7 listopada 2012

Xbox controller

Hey
This post is a continuation of an old one. I've played a little bit with the look of a xbox controller and put it in motion. Breakdowns are also added at the end.


I'm also posting a still frame because the compression is dimming the detail.

niedziela, 4 listopada 2012

Updated post - Painkiller - Cinematic

Hello
Here is a new cinematic made by Televisor agency for new game Painkiller Hell & Damnation.
I've help here with some modeling, texturing, shading and rendering. 
Main software was of course Maya and Mental Ray.


@Edit:
Here is a much better in-house version from Televisor.


piątek, 31 sierpnia 2012

miss_fast_simple_maya

Hey
Some test from today. I never had time to play with the SSS shader so here are my tryings. fast_simple is relatively simple shader but anyway needs a lot of twicking to work properly. I strongly recommend to register to gnomonology side and check free tutorials. There are few tuts regarding SSS shader.
Some seems are still visible.
Here are Mental Ray renders with no post work.