Pokazywanie postów oznaczonych etykietą 3d. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą 3d. Pokaż wszystkie posty

poniedziałek, 14 października 2013

Vectra commercial

Here is a commercial I was working on about month ago. Last part (3d part...starts 22sec) is mine. I did a whole piece except animation.
 
Maya, Mental Ray.

niedziela, 18 sierpnia 2013

Voltaren Add

Hey. About one month ago we were working on an add for Voltaren. We struggle with this one a bit cause of the client. Who was not decided on how the add is going to look like. I loved the first idea but finally it turned out into something like this. My job was to build and animate the book and the packshots and also rendering/shading/lighting with exception of the fantom parts.



Prepering and animating book with a hell lot of pages was quite a challenge. I've created few scripts to speed up work.

First one is offsetting animation by one frame for multiple objects. Very simple but very useful. Here is a video how to use:
 

string $selekcja[] = `ls -sl`;
string $oldSelekcja[] = $selekcja;
int $ssize = size($selekcja);
 
for($i=0;$i<$ssize;$i++)
{
    timeSliderEditKeys addInbetween;
    select -d $selekcja[0];
    $selekcja = `ls -sl`;
}
select $oldSelekcja;
 
//timeSliderEditKeys addInbetween;


Second is a script of Zeth Willie.
//----------------------------------------------------------------
//select curve and object to attach and distribute along the curve
//----------------------------------------------------------------
string $sele[] = `ls -sl`;
int $selSize = size($sele);
int $numObj = $selSize-1;
string $cShapeArray[] = `listRelatives -c $sele[0]`;
string $cShape = $cShapeArray[0];
 
for ($a=1;$a<=$numObj;$a++)
{
    string $thisObj = $sele[$a];
    //print $a;
    shadingNode -asUtility pointOnCurveInfo -n ("POC"+$a);
    setAttr ("POC" + $a + ".turnOnPercentage") 1;
    connectAttr -f ($cShape + ".worldSpace") ("POC" + $a + ".inputCurve");
    connectAttr -f ("POC" + $a + ".result.position") ($thisObj + ".translate");
 
    //rotation
    tangentConstraint -weight 1 -aimVector 0 1 0 -upVector 1 0 0 -worldUpType "scene" $cShape $thisObj;
} 
 
setAttr ("POC1.parameter") 0;
setAttr ("POC" + $numObj + ".parameter") 1;
 
for ($z=2; $z<($numObj); $z++)
{
    string $POC = ("POC" + $z + ".parameter");
    float $increment = 1.0 / ($numObj-1);
    float $parameter = $increment * ($z-1);
    setAttr $POC ($parameter);
} // 

And an explanation video here. Selection is very important cause you have to select objects in an order you want them to stick to curve. Curve should be last in selection. Best way to do this is to use outliner.

Maya, Mental Ray

środa, 7 listopada 2012

Xbox controller

Hey
This post is a continuation of an old one. I've played a little bit with the look of a xbox controller and put it in motion. Breakdowns are also added at the end.


I'm also posting a still frame because the compression is dimming the detail.

piątek, 31 sierpnia 2012

miss_fast_simple_maya

Hey
Some test from today. I never had time to play with the SSS shader so here are my tryings. fast_simple is relatively simple shader but anyway needs a lot of twicking to work properly. I strongly recommend to register to gnomonology side and check free tutorials. There are few tuts regarding SSS shader.
Some seems are still visible.
Here are Mental Ray renders with no post work.
 

wtorek, 10 kwietnia 2012

x-box pad

I love to work with shaders and lighting so today just a simple X-box pad just to keep this blog alive and for practice.
Rendered with Maya MentalRay with some quick post work in PS.
Model was found on the net.

poniedziałek, 12 grudnia 2011

Demo reel 2011 - Déjà vu

Ok, I now this is the second one this year but this one is for real...I think. The first one was done in extremely short amount of time. Soo now we are talkin'. I've put almost everything I had and all the good stuff. Render looks a lot better on my laptop, then after vimeo compression, but anyways It is "almost" the same. There is one new shot from the short a was talking about hire. This new was lighten by Zbyszek Swat so high five for him.

Enjoy



demoreel_039 demoreel_715 s1_FIN_notfull_566 demoreel_1341 scena05_361 scena05_140 scena05_031


Behance: http://www.behance.net/gallery/DemoReel-2011/2671905

piątek, 18 listopada 2011

Piece of Short

Ok here it is as I promised. Not a full short but just a piece. This scene was fully mine in matter of animation, lighting, rendering and modeling/texturing of a doctor's character. I did compositing, vfx as well as facial rigging of a doctor character, hair and cloth simulation.
Special thanks here to Michał Pancerz for modeling props and eviro in this shot, and rest of the crew.
C&C and welcome.
 

Check out my behance too:
behance.net/gallery/Green-Arctica-short-animation/2529687
 

 

 

sobota, 5 listopada 2011

peugeot

Here is something I did recently. Lighting, rendering and compo. I just matched the hood to a photography.

wtorek, 16 listopada 2010

Term 1 Presentation

Here is a first presentation assuming 3 months in Drimagine school. And that is it...we will see whats it gonna be in the next one. In next 3 months I will learn totally different stuff. I don't want to say nothing before. See you soon;).

wtorek, 24 sierpnia 2010

Cadillac LaSalle

Here is a model I've done in classes. Model was modeled, textured and rendered in Maya/MentalRay. Modeling took around 2 days.






//Uptade - Turntable added

poniedziałek, 16 sierpnia 2010

Interior & Exterior

Here are few renders of interior and exterior scenes I have created. Software used was Maya. Two week deadline for both. I have some further plans with the exterior.


piątek, 13 sierpnia 2010

D80 model

Second prop model done in Maya. This is Nikon D80 camera. It's not fully finished because I had only one week for two props and this one took too much time.

Axe model

My very first model in Maya made few weeks ago. Concept from Warhammer game.


sobota, 13 lutego 2010

Flying high

Hey this post brings a big project on which me and my friend have been working. This was our university project. We will work on it to develop full story. This is only the first shorter version.
My personal part regards worn on the hole character starting from scratch (modeling, creating UV's, texturing, rigging, skinning, animating in some scenes).
Hej ten post wnosi troche więcej. Jest to projekt nad którym pracowałem z kumplem i byla to nasza praca zaliczeniowa na uczelni. Projekt będzie jeszcze maglowany by przedstawić cała historię. To jest póki co pierwsza wersja.


czwartek, 29 października 2009

CAUSTICS - tutorial

Jak mowiłem zanim sie odezwe minie troche czasu no ale coż :P. Chciałbym sie podzielić takim małym tutorialem o efekcie kaustycznym w Mental Ray'u (oczywiscie w 3ds max'ie), który powstał swego czasu. Pokazuje jak uzyskać w miare fajny efekt tak więc zapraszam.

As i said it's gonna take me a while to respond again:P.
I would like to share a small tutorial about Caustics in Mental Ray (3ds max of course;]).
It shows you how to gain an effect as shown above.

CLICK HERE.

English version comming soon :).