Pokazywanie postów oznaczonych etykietą animation. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą animation. Pokaż wszystkie posty

poniedziałek, 12 grudnia 2011

Demo reel 2011 - Déjà vu

Ok, I now this is the second one this year but this one is for real...I think. The first one was done in extremely short amount of time. Soo now we are talkin'. I've put almost everything I had and all the good stuff. Render looks a lot better on my laptop, then after vimeo compression, but anyways It is "almost" the same. There is one new shot from the short a was talking about hire. This new was lighten by Zbyszek Swat so high five for him.

Enjoy



demoreel_039 demoreel_715 s1_FIN_notfull_566 demoreel_1341 scena05_361 scena05_140 scena05_031


Behance: http://www.behance.net/gallery/DemoReel-2011/2671905

piątek, 18 listopada 2011

Piece of Short

Ok here it is as I promised. Not a full short but just a piece. This scene was fully mine in matter of animation, lighting, rendering and modeling/texturing of a doctor's character. I did compositing, vfx as well as facial rigging of a doctor character, hair and cloth simulation.
Special thanks here to Michał Pancerz for modeling props and eviro in this shot, and rest of the crew.
C&C and welcome.
 

Check out my behance too:
behance.net/gallery/Green-Arctica-short-animation/2529687
 

 

 

piątek, 11 lutego 2011

Scarface - Acting

Today I'm posting my first animation done from start to the end. You can see below the final result. I have used Alfred rig which is available on the creativecrash webside. All done in maya. There are some issues with the shadow and not smooth shoes (...damn) ;]. Anyway the task was to animate and that's the final result. Your feetback is very welcome.

wtorek, 16 listopada 2010

Term 1 Presentation

Here is a first presentation assuming 3 months in Drimagine school. And that is it...we will see whats it gonna be in the next one. In next 3 months I will learn totally different stuff. I don't want to say nothing before. See you soon;).

niedziela, 6 czerwca 2010

Bone Based Facial Rig

Bone Based Facial Rig of mine. Second method of facial rigging after blended morph targets. I have found this method better then the last one. It is much faster after you have scripts that I will post soon. Those will really speed up your work, only thing that remains the longest to work on is skinning. What is more, this method once done well provides you a lot of fine face expressions, while in the blended morph system you have to create LOTS OF(!!!) targets to achieve the same effect. Another important thing is that the Morpher is additive modifier so the more targets you create the more difficult work becomes. The targets starts to overlap.
When choosing the method it all depends on the purposes of your character how much he will have to express. If it is just a few phonemes or just a smile, it is faster to use morpher with a few targets in other cases bone base system is what you need. It may take longer to finish it at the first time without scripts but after like I said the Skinning part is the longest.

Powyżej możecie zobaczyć filmik z możwilościami rigu opartego na kościach. To drugi sposób na animację twarzy po metodzie którą przedstawiłem wcześniej, korzystającej z wielu zestawionych ze sobą "targetów" dla Morphera.

niedziela, 9 maja 2010

Demo Reel 2010

This is my first DEMO of my projects i have been working on. It was made in a hurry so it's not all I wanted to do. Anyway happy watching:)
DemoReel zrobiony trochę w pospiechu. Zawiera moje prace oraz te przy których pracy brałem udział. Miłego oglądania.

sobota, 13 lutego 2010

Flying high

Hey this post brings a big project on which me and my friend have been working. This was our university project. We will work on it to develop full story. This is only the first shorter version.
My personal part regards worn on the hole character starting from scratch (modeling, creating UV's, texturing, rigging, skinning, animating in some scenes).
Hej ten post wnosi troche więcej. Jest to projekt nad którym pracowałem z kumplem i byla to nasza praca zaliczeniowa na uczelni. Projekt będzie jeszcze maglowany by przedstawić cała historię. To jest póki co pierwsza wersja.