Pokazywanie postów oznaczonych etykietą maya. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą maya. Pokaż wszystkie posty
poniedziałek, 18 listopada 2013
poniedziałek, 21 października 2013
UPDATE: Tic Tac 30sec/8sec - MTV EMA
Here is one of few animation we did for Ferrero. I will post them later.
I did lighting, shading and rendering for this one.
Two words to discribe this project are - "Crazy timing"!!!
UPDATE:
Second animation. Again: rendering shading, lighting.
Maya, Mental Ray
I did lighting, shading and rendering for this one.
Two words to discribe this project are - "Crazy timing"!!!
UPDATE:
Second animation. Again: rendering shading, lighting.
Maya, Mental Ray
poniedziałek, 14 października 2013
Vectra commercial
Here is a commercial I was working on about month ago. Last part (3d part...starts 22sec) is mine. I did a whole piece except animation.
Maya, Mental Ray.
Maya, Mental Ray.
niedziela, 18 sierpnia 2013
Voltaren Add
Hey. About one month ago we were working on an add for Voltaren. We struggle with this one a bit cause of the client. Who was not decided on how the add is going to look like. I loved the first idea but finally it turned out into something like this. My job was to build and animate the book and the packshots and also rendering/shading/lighting with exception of the fantom parts.
Prepering and animating book with a hell lot of pages was quite a challenge. I've created few scripts to speed up work.
First one is offsetting animation by one frame for multiple objects. Very simple but very useful. Here is a video how to use:
Second is a script of Zeth Willie.
And an explanation video here. Selection is very important cause you have to select objects in an order you want them to stick to curve. Curve should be last in selection. Best way to do this is to use outliner.
Maya, Mental Ray
Prepering and animating book with a hell lot of pages was quite a challenge. I've created few scripts to speed up work.
First one is offsetting animation by one frame for multiple objects. Very simple but very useful. Here is a video how to use:
string $selekcja[] = `ls -sl`;
string $oldSelekcja[] = $selekcja;
int $ssize = size($selekcja);
for($i=0;$i<$ssize;$i++)
{
timeSliderEditKeys addInbetween;
select -d $selekcja[0];
$selekcja = `ls -sl`;
}
select $oldSelekcja;
//timeSliderEditKeys addInbetween;
Second is a script of Zeth Willie.
//----------------------------------------------------------------
//select curve and object to attach and distribute along the curve
//----------------------------------------------------------------
string $sele[] = `ls -sl`;
int $selSize = size($sele);
int $numObj = $selSize-1;
string $cShapeArray[] = `listRelatives -c $sele[0]`;
string $cShape = $cShapeArray[0];
for ($a=1;$a<=$numObj;$a++)
{
string $thisObj = $sele[$a];
//print $a;
shadingNode -asUtility pointOnCurveInfo -n ("POC"+$a);
setAttr ("POC" + $a + ".turnOnPercentage") 1;
connectAttr -f ($cShape + ".worldSpace") ("POC" + $a + ".inputCurve");
connectAttr -f ("POC" + $a + ".result.position") ($thisObj + ".translate");
//rotation
tangentConstraint -weight 1 -aimVector 0 1 0 -upVector 1 0 0 -worldUpType "scene" $cShape $thisObj;
}
setAttr ("POC1.parameter") 0;
setAttr ("POC" + $numObj + ".parameter") 1;
for ($z=2; $z<($numObj); $z++)
{
string $POC = ("POC" + $z + ".parameter");
float $increment = 1.0 / ($numObj-1);
float $parameter = $increment * ($z-1);
setAttr $POC ($parameter);
} //
And an explanation video here. Selection is very important cause you have to select objects in an order you want them to stick to curve. Curve should be last in selection. Best way to do this is to use outliner.
Maya, Mental Ray
czwartek, 6 czerwca 2013
Agi Bagi
Hey. Here is a short promo from animated series produced by Badi-badi studio I've been working on recently. Episode is 10 min long. I did lot of things from modeling and texturing to layouting scenes and rendering.
This episode was rendered in 3Delight in Maya. So that was a new experience for me.
Maya, 3Delight
This episode was rendered in 3Delight in Maya. So that was a new experience for me.
Maya, 3Delight
sobota, 26 stycznia 2013
środa, 7 listopada 2012
Xbox controller
Hey
This post is a continuation of an old one. I've played a little bit with the look of a xbox controller and put it in motion. Breakdowns are also added at the end.
I'm also posting a still frame because the compression is dimming the detail.
This post is a continuation of an old one. I've played a little bit with the look of a xbox controller and put it in motion. Breakdowns are also added at the end.
I'm also posting a still frame because the compression is dimming the detail.
niedziela, 4 listopada 2012
Updated post - Painkiller - Cinematic
Hello
Here is a much better in-house version from Televisor.
Here is a new cinematic made by Televisor agency for new game Painkiller Hell & Damnation.
I've help here with some modeling, texturing, shading and rendering.
Main software was of course Maya and Mental Ray.
@Edit:Here is a much better in-house version from Televisor.
piątek, 31 sierpnia 2012
miss_fast_simple_maya
Hey
Some test from today. I never had time to play with the SSS shader so here are my tryings. fast_simple is relatively simple shader but anyway needs a lot of twicking to work properly. I strongly recommend to register to gnomonology side and check free tutorials. There are few tuts regarding SSS shader.
Some seems are still visible.
Some seems are still visible.
Here are Mental Ray renders with no post work.
wtorek, 10 kwietnia 2012
x-box pad
I love to work with shaders and lighting so today just a simple X-box pad just to keep this blog alive and for practice.
Rendered with Maya MentalRay with some quick post work in PS.
Model was found on the net.
Model was found on the net.
poniedziałek, 19 marca 2012
v-ray gems
A while ago I tried to render a diamond. This one is done using V-ray for maya. Mental ray does not provide dispersion which can be observed in diamonds. I found out that you can achieve this in post by assembling a few renders with different IOR and colors. This is my first try with vray. I've added zdepth, chromatic aberration and bloom in post. Caustics don't look that natural but because my computer was struggling with this dispersion a lot a don't want to burn it in second try:D.
@Edit:
poniedziałek, 12 grudnia 2011
Demo reel 2011 - Déjà vu
Ok, I now this is the second one this year but this one is for real...I think. The first one was done in extremely short amount of time. Soo now we are talkin'. I've put almost everything I had and all the good stuff. Render looks a lot better on my laptop, then after vimeo compression, but anyways It is "almost" the same. There is one new shot from the short a was talking about hire. This new was lighten by Zbyszek Swat so high five for him.
Enjoy

Behance: http://www.behance.net/gallery/DemoReel-2011/2671905
Enjoy
Behance: http://www.behance.net/gallery/DemoReel-2011/2671905
piątek, 18 listopada 2011
Piece of Short
Ok here it is as I promised. Not a full short but just a piece. This scene was fully mine in matter of animation, lighting, rendering and modeling/texturing of a doctor's character. I did compositing, vfx as well as facial rigging of a doctor character, hair and cloth simulation.
Special thanks here to Michał Pancerz for modeling props and eviro in this shot, and rest of the crew.
C&C and welcome.
Check out my behance too:
behance.net/gallery/Green-Arctica-short-animation/2529687



Special thanks here to Michał Pancerz for modeling props and eviro in this shot, and rest of the crew.
C&C and welcome.
Check out my behance too:
behance.net/gallery/Green-Arctica-short-animation/2529687



sobota, 5 listopada 2011
peugeot
piątek, 11 lutego 2011
Scarface - Acting
Today I'm posting my first animation done from start to the end. You can see below the final result. I have used Alfred rig which is available on the creativecrash webside. All done in maya. There are some issues with the shadow and not smooth shoes (...damn) ;]. Anyway the task was to animate and that's the final result. Your feetback is very welcome.
piątek, 3 grudnia 2010
Mr Incredible
środa, 1 grudnia 2010
Hounted House
Here is a scene I did lighting and texturing for. Please keep that in mind that we had only one day for this. Scene was downloaded from 3drender.com. Very nice side with many scenes ready to be lighten or textured. Unfortunately I had some issues with rendering (as always;]). It's the first time had something like that when the rendering was doing fine untile I came rendering a specific region in the scene and when it did it was over. In this scene it first step of stairs. Maya was saing that its stil rendering ;]. Noooot. I've wait twice as time for a one little rect as I was waiting for the whole image. I've discover that The issue was in the texture because the same region rendered without problems when there was no map at all. I had no time for these kind of games so what I did was a duplication of a step above and bringing it down. I'm still not sure what was the issue. Maya software was doing fine. Hmm.... If anyone had the same issue please write to me.Peace out.
...see you next time with mr Incredible model which is already finished but I had no time to post it.
poniedziałek, 22 listopada 2010
wtorek, 16 listopada 2010
Term 1 Presentation
Here is a first presentation assuming 3 months in Drimagine school. And that is it...we will see whats it gonna be in the next one. In next 3 months I will learn totally different stuff. I don't want to say nothing before. See you soon;).
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